	unitDef = {
	  unitname            = [[guess_handler]],
	  name                = [[guess_handler]],
	  description         = [[la de da]],
	  acceleration        = 0.12,
	  bmcode              = [[1]],
	  brakeRate           = 0.25,
	  buildCostEnergy     = 3500,
	  buildCostMetal      = 100,
	  builder             = false,
	  buildPic            = [[bassaultmech.png]],
	  buildTime           = 33,
	  canAttack           = true,
	  canGuard            = true,
	  canMove             = false,
	  canPatrol           = true,
	  canstop             = [[1]],
	  category            = [[LAND]],
	  corpse              = [[DEAD]],
          reclaimable         = false,
	  customParams        = {
		  guess_handler		  = 1,
		  flagcaprate		  = 5,
		},
	  defaultmissiontype  = [[Standby]],
	  explodeAs           = [[BIG_UNIT]],
	  footprintX          = 4,
	  footprintZ          = 4,
	  idleAutoHeal        = 0,
	  maneuverleashlength = [[640]],
	  mass                = 175,
	  maxDamage           = 1250,
	  maxSlope            = 36,
	  maxVelocity         = 5,
	  maxWaterDepth       = 22,
	  minCloakDistance    = 75,
	  movementClass       = [[MedMech]],
	  noAutoFire          = false,
	  noChaseCategory     = [[TERRAFORM FIXEDWING SATELLITE SUB]],
	  objectName          = [[bassaultmech.s3o]],
	  seismicSignature    = 4,
	  selfDestructAs      = [[BIG_UNIT]],

	  side                = [[NKG]],
	  sightDistance       = 600,
	  smoothAnim          = true,
	  steeringmode        = [[2]],

	  sounds			= {
	      select = {
		"golgotha/vehicle_done_44khz",
		},
	      ok = {
		"golgotha/vehicle_done_44khz",
		},
	  },

	  sfxtypes            = {
	
	    explosiongenerators = {
		"custom:orc_machinegun_flash_big",
		"custom:orc_machinegun_muzzle_big",
		"custom:buildersparks",
	    },
	
	  },

	  TEDClass            = [[KBOT]],
	  turninplace         = 0,
	  turnRate            = 1056,
	  upright             = true,
	  workerTime          = 0,
	  unitRestricted      = 10,
          script              = [[bassaultmech.lua]],
	


	
	  featureDefs         = {
	
	    DEAD  = {
	      description      = [[Wreckage - Heavy Mech]],
	      blocking         = false,
	      category         = [[corpses]],
	      damage           = 937,
	      energy           = 0,
	      featureDead      = [[DEAD2]],
	      featurereclamate = [[SMUDGE01]],
	      footprintX       = 2,
	      footprintZ       = 2,
	      height           = [[4]],
	      hitdensity       = [[100]],
	      metal            = 1400,
	      object           = [[bgenericwreckage.s3o]],
	      reclaimable      = true,
	      reclaimTime      = 15,
	      seqnamereclamate = [[TREE1RECLAMATE]],
	      world            = [[All Worlds]],
	    },
	
	
	    DEAD2 = {
	      description      = [[Debris - Heavy Mech]],
	      blocking         = false,
	      category         = [[heaps]],
	      damage           = 625,
	      energy           = 0,
	      featurereclamate = [[SMUDGE01]],
	      footprintX       = 4,
	      footprintZ       = 4,
	      height           = [[4]],
	      hitdensity       = [[100]],
	      metal            = 700,
	      object           = [[b4x4heap.s3o]],
	      reclaimable      = true,
	      reclaimTime      = 15,
	      seqnamereclamate = [[TREE1RECLAMATE]],
	      world            = [[All Worlds]],
	    },
	
	  },
	
	}
	
	return lowerkeys({ guess_handler = unitDef })